
Pick it on the map
Search any road, click where it starts and where it ends. The route snaps to the real road in between, every curve of it.
Draw a box on the map. We rebuild the roads, terrain, buildings, trees and street lights into a ready-to-drive map for Assetto Corsa and BeamNG.drive.

Your favourite road doesn't need a modding team. Pick it, let DrivEarth rebuild it, and load it into your sim. No 3D skills. No weekends lost to making a map.

Search any road, click where it starts and where it ends. The route snaps to the real road in between, every curve of it.
The climb ahead. The houses on the corner. Our engine rebuilds the road and its surroundings, turning a real place into a world you can drive.

From a place on the map to your next drive in minutes. Download, load up, and feel the real road's curves and climbs in your favorite simulator.
Draw a box instead of a route and you get everything inside it, down to the windows on your neighbour's house.

We rebuild houses individually, with the details that make a street familiar. Then we do it across a whole town.
Draw a box in Area mode. Our engine turns the streets, junctions and neighbourhoods inside into one connected world, complete with buildings, trees and roadside detail. Load it in BeamNG.drive or Assetto Corsa, and explore your town from behind the wheel.
The corner you know by heart. The mountain road on your bucket list. Pick the place, bring your favourite car, and make it your next drive.

You already know the corners. Now take them in the car you've always wanted, with your hometown rebuilt around you.

Always wanted to weave through traffic on your local highway? Bring it into your sim, add your favourite traffic setup, and find your gap.

Build your whole town and drive wherever you want.

Turn your favourite trails into a rally stage or an off-road track.

Turn your favourite mountain road into your next touge run.

Your best map idea probably isn't in a download library. It's somewhere you know, somewhere you miss, or somewhere you've always wanted to go.
Start with a place, anywhere in the world. An American highway. An Alpine pass. The streets outside your door. Explore our builds on the globe, then find the road you want to bring into your sim.
A few of our early builds. Your next map doesn't have to be on this list. Distances shown here are preview placeholders.
A favourite road, your hometown, somewhere halfway around the world. Put your place on our radar.
Our custom engine combines computer vision AI, trained to recognise ground surfaces, with precision 3D reconstruction. Terrain, roads, surfaces and scenery come together in 4 connected layers, ready for your next drive.
Distinctive roofs, houses at the right height, tree-lined streets and roadside details. The things you recognise before you even read a sign.
Curves, widths and junctions rebuilt around the real route, so the road you know feels familiar from the driver's seat.
Vision AI separates tarmac, grass, gravel and more. They become driving surfaces with their own grip, so leaving the road changes more than the view.
Real terrain gives the road its rises, dips and steep descents. Built at 1 m terrain resolution in our more detailed version.
You know that corner by the shops? Imagine loading it up in your favourite car. That's the kind of drive DrivEarth is made for.
Made the road I take to work. Kept slowing down for the corner by the shops out of habit. Apparently I do know it that well.
Sent a clip to my brother without telling him where it was. He recognised the street before I got to the first junction.
Picked a section of the coast road I grew up near. The climb out of town was the bit I wanted to try. Spent most of the evening on it.
I like making scenarios, but getting a map started is a job in itself. Having the streets and terrain already there saves me the boring part.
Built the road to the cottage. Haven't been there in years, so that first drive was a bit of a nostalgia trip.
Everyone goes for the famous roads. I picked the little stretch outside town where I learned to drive. No regrets.
I know this pass from videos. Actually driving the climb gives you a completely different sense of how steep it is.
First thing I did was turn off the main road and try to get back to my street. Ended up taking the long way round.
Picked a backroad near home for a rally run. Thought I'd do a quick test, then started learning where to brake.
We usually spend longer picking a map than driving it. This time we just picked a road we all knew.
It's strange recognising the next bend before it comes into view. Much more personal than driving a track I've never been to.
Tried it for my hometown. Now I've got a list of roads from old holidays I want to go back to.
Wondering how it works, what you get, or how to load your map? Start here. For anything else, ask the team in Discord.
Ask in the DiscordAssetto Corsa and BeamNG.drive. Choose an Assetto Corsa track or a BeamNG level, with the map and preview packaged for your game.
Yes. Switch to Area mode and draw a box around the place you want. DrivEarth builds a connected network of streets and junctions, with terrain, buildings and scenery. In BeamNG.drive, it becomes a free-roam level you can explore in any direction.
Build time depends on the size of the area and the detail you choose. As a real example, our Matane build packaged 105 km of roads and 3,975 buildings in about 36 minutes on our test setup, with some data already cached. Smaller routes need less work.
DrivEarth is being built for roads and towns worldwide. The US and Canada are where our early example builds come from. Start with the place you want to drive; the level of detail will depend on the location.
Download the map for your game. Add the BeamNG level ZIP to your mods folder, or install the Assetto Corsa track through Content Manager. You do not need a separate map editor.
DrivEarth reconstructs the road layout, terrain and buildings around the place you chose. Detailed house reconstruction matches roof shapes, colours and visible features. Think recognisable streets with real character; the amount of detail varies by place and build settings.
Maps export as game files, so you can send the same build to your crew. Everyone needs their own copy of the supported game. Public redistribution terms will be confirmed before launch.
No. Choose a route or draw an area, then let DrivEarth do the building. There is no 3D modelling, terrain editing or placing houses by hand. You just install the finished map and drive.
The one close to home. The one from that trip. The one you keep watching online. Find it below. Let's make it your next drive.